On launch, shift protection will be applied and ready to use with the new BTCC cars, with further updates set to be deployed to different content items over the weeks and months ahead. With the introduction of shift protection, we are adding another layer of realism to the driving experience in rFactor 2, something that has often been requested by our racing community. As well as the damage aspect, unrestricting this part of the vehicle behavior can also lead to an unrealistic way of driving in order to gain lap time advantage, producing shifting techniques in certain circumstances that wouldn’t be possible (or advised!) in real life motorsport. As an additional benefit, we can now support HRFT, which as well as significantly improving the audio experience for headphone users, will also greatly enhance how drivers using Virtual Reality will be able to recognize and interact with the placement of sounds within the simulation environment – yet further increasing the immersive experience of the title.Īn important aspect of modern race cars, and race cars in general, is how the vehicle protects itself from aggressive downshifting by the driver – basically preventing damage to the engine when using harsh and fast downshift techniques to leverage engine braking for increased ability to slow the car into corners. With this new release, the simulation can now automatically detect when the player is using an open cockpit car in comparison to a close cockpit machine, and adjust how and what audio effects are played back to the driver – allowing us the scope to really up the immersive aspect of the different types of car, and tailor the audio experience to best represent how things would sound within a real racing machine of the type you have chosen. Onboard and offboard audio should now be significantly enhanced from what our players are used to hearing, with a much richer, more detailed, and immersive output possible with this sound engine change.Īnother major improvement of our new sound engine is the ability for us to now properly filter between different types of car style within the sim. A huge amount of work has gone into the new engine we will be using from now on, and it has allowed us to really step up a gear and bring forward significant improvements and enhancements, pretty much across the whole audio spectrum. If you browse the workshop, the URL will reveal this ID.A big part of this new update release is the introduction of a brand-new sound engine. You also need to know the Workshop ID of the item you want to download. To download anything from the workshop, you do need a Steam account. ![]() That makes it hard to give a generic guide for that, which is why we will focus on using the Workshop here. The content ISI provides can be found at but in general, how that works, depends on the site in question. However, that does not mean that you cannot download items from the workshop, but you have to do that differently.Īnother way is to browse the internet and download from the various sites that provide content for rFactor 2. ![]() The biggest difference being that a server has no Steam account and therefore does not support the notion of being subscribed to content. Probably the most convenient way of doing so is through the same Steam Workshop that you are familiar with when playing rFactor 2. The different tracks and cars that you can use to host races in rFactor 2 can be downloaded in different ways.
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